Difference between revisions of "2m3"

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[[File:Settingupstilcroppedl.jpg|1000px]]
 
[[File:Settingupstilcroppedl.jpg|1000px]]
  
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====''About the work''====
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This installation was conceived as a site specific work for the performance space [http://2m3.be 2m3] in Brussels. Invited to do a performance, there were two things which I found inspiring about the space. The space has a lot of similarities with my own workspace : a ground level, dark space situated at the back of a building, with little daylight coming through the windows. And there was a plummet hanging from the ceiling, to mark the 2 cubic meters to which the name of the organization is referring to.
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''2m3 is an open space of 2 meters in 3 dimensions. It represents a platform for artists who like to surprise themselves and a small audience. A performance starts with 2 minutes of action in 3 minutes of silence. With each artist goes a special beer to keep us all company for the night. This experimental snapshot takes place at home, every last friday of the month.''As I'm personally not really a performer, my field is that of the fine arts, I decided that the focus should lay on the space, and the visitors being present in the space. Rather then me performing in it. So in stead of performing I created an installation using the space. I modified the plummet hanging from the ceiling so that it could function as a pendulum, like the [http://en.wikipedia.org/wiki/Foucault_pendulum Foucault pendulum]. Using magnets and a coil I could set it of swinging permanently. Over time it slowly rotated it's path, functioning like a clock, making one rotation over the period of about a day. Outside at the back of the space, I installed a lightsource on the first floor and a mirror, so I could project light from above through the back window into the space.
  
====''About 2m3''====
 
[http://2m3.be 2m3] is an open space of 2 metres in 3 dimensions. It represents a platform for artists who like to suprise themselves and a small audience. A performance starts with 2 minutes of action in 3 minutes of silence.With each artist goes a special beer to keep us all company for the night. This experimental snapshot takes place at home, every last friday of the month.
 
  
Invited to do a performance at [http://2m3.be 2m3], there were two things which I found inspiring about the space.
 
*The space has a lot of similarities with my own workspace : a ground level, back space, with little daylight coming through the windows.
 
*The 2 cubic meters are physically marked with a plummet hanging from the ceiling.
 
  
 
====''The setup''====
 
====''The setup''====

Revision as of 10:51, 28 August 2014

Settingupstilcroppedl.jpg

About the work

This installation was conceived as a site specific work for the performance space 2m3 in Brussels. Invited to do a performance, there were two things which I found inspiring about the space. The space has a lot of similarities with my own workspace : a ground level, dark space situated at the back of a building, with little daylight coming through the windows. And there was a plummet hanging from the ceiling, to mark the 2 cubic meters to which the name of the organization is referring to. 2m3 is an open space of 2 meters in 3 dimensions. It represents a platform for artists who like to surprise themselves and a small audience. A performance starts with 2 minutes of action in 3 minutes of silence. With each artist goes a special beer to keep us all company for the night. This experimental snapshot takes place at home, every last friday of the month.As I'm personally not really a performer, my field is that of the fine arts, I decided that the focus should lay on the space, and the visitors being present in the space. Rather then me performing in it. So in stead of performing I created an installation using the space. I modified the plummet hanging from the ceiling so that it could function as a pendulum, like the Foucault pendulum. Using magnets and a coil I could set it of swinging permanently. Over time it slowly rotated it's path, functioning like a clock, making one rotation over the period of about a day. Outside at the back of the space, I installed a lightsource on the first floor and a mirror, so I could project light from above through the back window into the space.


The setup

plummet picture plummet exploded view plummet picture

Technical

The pendulum is made out of a plummet which I got in the local hardware store. It was cut in half and the inside was milled out to fit two powermagnets. It weighs about ?. And is suspended on a 3m60 steel wire cable. Swinging above a small wooden construction. Underneath the construction I installed a coil. This gets charged and thus creates a small magnetic force which pushes the pendulum every time it passes above the centre.

http://en.wikipedia.org/wiki/Foucault_pendulum


plummet exploded view plummet picture

Electronics

The whole thing works with an arduino. This controls a solid state relay to switch on the power for the coil. A hall effect sensor senses the plummet moving over and triggers everything. It goes like this :


- Plummet moves over hall effect,  
- Hall effect switches on because of magnetic field of the plummet
- A small delay of 100 ms 
- The coil is charged for a short while
- Hall effect switches off because the coil creates a magnetic field from underneath the hall effect 
- Coil is discharged
- Plummet moves over hall ...

With a piezo I detect the piece of wood being knocked over by the plummet. The code + circuit for this comes from one of the basic arduino examples http://www.arduino.cc/en/Tutorial/Knock

IMG 2774.JPG I'm using a solid state relay instead of a tip 122 circuit.

Solid State Relay, 3.5 A 25VDC from Crydom

[Hall effect latch sensor] This hall effect sensor switches on whenever a postive magnetic force moves over. Stays on until a negative magnetic force is applied.

Code

Here is the arduino code I wrote to drive the pendulum. It's something I came up with, tinkering about, it works for me, but possibly there are better ways to code it. Feel free to use it.

/*

Code for driving a pendulum and detecting a small wooden block falling.
Digital pin 12 has a solid state relay attached to it. Whenever the pin 
goes high it allows current to flow to a coil giving the passing pendulum a push
Attached to interrupt pin 0(digital pin 2) is a hall effect sensor, which latches 
whenever the pendulum passes over. And so giving the pendulum a push
This example code is in the public domain.
*/

int SolidState = 12; //pin to switch solid state
int Piezo = A0; //listen to piezo on Analog port 0 
int PiezoValue = 0;
const int thPiezo = 100; // threshold for piezo, if bigger then value switch of light
int HallState = 0; //Status of hall effect sensor
unsigned long timeON ; //moment of time that hall effect is triggered
unsigned long timeOF ; //moment of time that coil is activated
unsigned long currentTime;
long timeDON = 0; //time that has passed since hall effect was triggered
long timeDOF = 0; //time that has passed since coil was activated
int timeOFa = 0; //
long threshOn = 100; // milliseconds to pass before activating solid state relay to sending a push with coil
long threshOf = 100; // milliseconds to pass before deactivating solid state relay 

void setup() {
  // initialize serial communication at 9600 bits per second:
  Serial.begin(9600);

  pinMode(SolidState, OUTPUT); // make the SolidState's pin an output:
  digitalWrite(SolidState, LOW); // set SolidState pin LOW

    // adding attachInterrupt on digital pin 2, 
  // when this pin's state changes, the push function will be executed
  attachInterrupt(0, push, RISING); 

}

void loop() {
  unsigned long currentTime = millis(); //getting current time
  PiezoValue = analogRead(Piezo); //reading piezo value on analog pin 0
  //Serial.println(PiezoValue);
  if (PiezoValue > thPiezo){
    Serial.println(1000);
  }
  
  if (HallState == 0)
    {
    timeDOF = currentTime - timeOF;
    if (timeDOF > threshOf && timeOFa == 1)
        {
        digitalWrite(SolidState, LOW);
        Serial.println(2000);//2000 = solenoid off
        timeOFa = 0;
        }
    }
  else
    {
    timeDON = currentTime - timeON;
    if (timeDON > threshOn)
      {
      HallState = 0;
      digitalWrite(SolidState, HIGH);
      Serial.println(3000);//3000 = solenoid on
      timeOF = currentTime;
      timeOFa = 1;
      }
  }
  delay(100);

}

void push() {
  HallState = 1;
  timeON = currentTime;
}